Thursday, 27 December 2007

002.01 - 002.09: Video Delays and Freezing



My main approach to try and represent this openess of time and trails of enrgy is to try and use video delays. There are two main problems though: 1) the more delays you have, the slower it runs. 2) The picture becomes increasingly muddy. This in itself may not be a problem if we accept that things are inherently muddy anyway. On the other hand it looks a mess and will reduce that feeling that we can interact with the 'mud'.

I'm trying to find a balance between showing the Square and hiding it. I thought that the 'freeze' function in Isadora might be able to isolate it but i've gone about it the wrong way. But again i get some nice snail trails of energy. The contrast helps to define people. Cleaning up the picture might be the most important factor. Progressive fading (002.09) gives impression of past movement.



002.02 - Video delay with contrast





002.04 - incorporating the 'freeze' function to isolate frames.





002.09 - Adding multiple 'freeze' trails - progressive fading

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